| |
CISCO ROUTING & SWITCHING
OSI Model:
The OSI model is a layered model and a conceptual standard used for defining
standards to promote multi-vendor integration as well as maintain constant
interfaces and isolate changes of implementation to a single layer. It is NOT
application or protocol specific. In order to pass any Cisco exam, you need to
know the OSI model inside and out.
The OSI Model consists of 7 layers.
Layer |
Description |
Device |
Protocol |
Application |
Provides network
access for applications, flow control and error recovery. Provides
communications services to applications by identifying and
establishing the availability of other computers as well as to
determine if sufficient resources exist for communication purposes. |
Gateway |
NCP, SMB, SMTP, FTP,
SNMP, Telnet, Appletalk |
Presentation |
Performs protocol
conversion, encryption and data compression |
Gateway and
redirectors |
NCP, AFP, TDI |
Session |
Allows 2
applications to communicate over a network by opening a session and
synchronizing the involved computers. Handles connection
establishment, data transfer and connection release |
Gateway |
NetBios |
Transport |
Repackages messages
into smaller formats, provides error free delivery and error
handling functions |
Gateway |
NetBEUI, TCP, SPX,
and NWLink |
|
|
|
|
Network |
Handles addressing,
translates logical addresses and names to physical addresses,
routing and traffic management. |
Router and brouter |
IP, IPX, NWLink,
NetBEUI |
**Data Link |
Packages raw bits
into frames making it transmitable across a network link and
includes a cyclical redundancy check(CRC). It consists of the LLC
sublayer and the MAC sublayer. The MAC sublayer is important to
remember, as it is responsible for appending the MAC address of the
next hop to the frame header. On the contrary, LLC sublayer uses
Destination Service Access Points and Source Service Access Points
to create links for the MAC sublayers. |
Switch, bridge and
brouter |
None |
Physical |
Physical layer works
with the physical media for transmitting and receiving data bits via
certain encoding schemes. It also includes specifications for
certain mechanical connection features, such as the adaptor
connector. |
Multiplexer and
repeater |
None |
Here is an easy way to memorize the order of the layers:
All
People
Seem
To
Need
Data
Processing.
The first letter of each word corresponds to the first letter of one of the
layers. It is a little corny, but it works.
The table above mentions the term "MAC Address". A MAC address is a 48 bit
address for uniquely identifying devices on the network. Something likes
00-00-12-33-FA-BC, we call this way of presenting the address a 12 hexadecimal
digits format. The first 6 digits specify the manufacture, while the remainders
are for the host itself. ARP Protocol is used to determine the IP to MAC
mapping. And of course, MAC addresses cannot be duplicated in the network or
problems will occur.
Data encapsulation takes place in the OSI model. It is the process in which the
information in a protocol is wrapped in the data section of another protocol.
The process can be broken down into the following steps:
User information -> data -> segments -> packets/datagrams -> frames -> bits.
When discussing the OSI model it is important to keep in mind the differences
between "Connection-oriented" and "Connectionless" communications. A connection
oriented communication has the following characteristics:
·
A session is guaranteed.
·
Acknowledgements are issued and received at the transport layer, meaning if the
sender does not receive an acknowledgement before the timer expires, the packet
is retransmitted.
·
Phrases in a connection-oriented service involves Call Setup, Data transfer and
Call termination.
·
All traffic must travel along the same static path.
·
A failure along the static communication path can fail the connection.
·
A guaranteed rate of throughput occupies resources without the flexibility of
dynamic allocation.
·
Reliable = SLOW (this is always the case in networking).
In contrast, a connectionless communication has the following characteristics:
·
Often used for voice and video applications.
·
NO guarantee nor acknowledgement.
·
Dynamic path selection.
·
Dynamic bandwidth allocation.
·
Unreliable = FAST.
(Note: Connectionless communication does have some reliability PROVIDED by
upper layer Protocols.)
LAN Design:
Ethernet
When we talk about a LAN, Ethernet is the most popular physical layer LAN
technology today. Its standard is defined by the Institute for Electrical and
Electronic Engineers as IEEE Standard 802.3, but was originally created by
Digital Intel Xerox (DIX). According to IEEE, information for configuring an
Ethernet as well as specifying how elements in an Ethernet network interact with
one another is clearly defined in 802.3.
For half-duplex Ethernet 10BaseT topologies, data transmissions occur in one
direction at a time, leading to frequent collisions and data retransmission. In
contrast, full-duplex devices use separate circuits for transmitting and
receiving data and as a result, collisions are largely avoided. A collision is
when two nodes are trying to send data at the same time. On an Ethernet network,
the node will stop sending when it detects a collision, and will wait for a
random amount of time before attempting to resend, known as a jam signal. Also,
with full-duplex transmissions the available bandwidth is effectively doubled,
as we are using both directions simultaneously. You MUST remember: to enjoy
full-duplex transmission, we need a switch port, not a hub, and NICs that are
capable of handling full duplex. Ethernet’s media access control method is
called Carrier sense multiple access/ collision dectect (CSMA/CD). Because of
Ethernets collision habits it is also known as the “best effort delivery
system.” Ethernet cannot carry data over 1518 bytes, anything over that is
broken down into “travel size packets.”
Click here for a website with
tons of information related to ethernet.
Fast Ethernet
For networks that need higher transmission speeds, there is the Fast Ethernet
standard called IEEE 802.3u that raises the Ethernet speed limit to 100 Mbps! Of
course, we need new cabling to support this high speed. In 10BaseT network we
use Cat3 cable, but in 100BaseT network we need Cat 5 cables. The three types of
Fast Ethernet standards are 100BASE-TX for use with level 5 UTP cable,
100BASE-FX for use with fiber-optic cable, and 100BASE-T4 which utilizes an
extra two wires for use with level 3 UTP cable.
Gigabit Ethernet
Gigabit Ethernet is an emerging technology that will provide transmission speeds
of 1000mbps. It is defined by the IEEE standard The 1000BASE-X (IEEE 802.3z).
Just like all other 802.3 transmission types, it uses Ethernet frame format,
full-duplex and media access control technology.
Token Ring
Token Ring is an older standard that isn't very widely used anymore as most have
migrated to some form of Ethernet or other advanced technology. Ring topologies
can have transmission rates of either 4 or 16mbps. Token passing is the access
method used by token ring networks, whereby, a 3bit packet called a token is
passed around the network. A computer that wishes to transmit must wait until it
can take control of the token, allowing only one computer to transmit at a time.
This method of communication aims to prevent collisions. Token Ring networks use
multistation access units (MSAUs) instead of hubs on an Ethernet network. For
extensive information on Token Ring, visit
Cisco's website.
Network Devices:
In a typical LAN, there are various types of network devices available as
outlined below.
-
Hub
Repeat signals received on each port by broadcasting to all the other
connected ports.
-
Repeaters
Used to connect two or more Ethernet segments of any media type, and to
provide signal amplification for a segment to be extended. In a network that
uses repeater, all members are contending for transmission of data onto a
single network. We like to call this single network a collision domain.
Effectively, every user can only enjoy a percentage of the available
bandwidth. Ethernet is subject to the "5-4-3" rule regarding repeater
placement, meaning we can only have five segments connected using four
repeaters with only three segments capable of accommodating hosts.
-
Bridge
A layer 2 device used to connect different networks types or networks of the
same type. It maps the Ethernet addresses of the nodes residing on each
segment and allows only the necessary traffic to pass through the bridge.
Packet destined to the same segment is dropped. This "store-and-forward"
mechanism inspects the whole Ethernet packet before making a decision.
Unfortunately, it cannot filter out broadcast traffic. Also, it introduces a
20 to 30 percent latency when processing the frame. Only 2 networks can be
linked with a bridge.
-
Switch
Can link up four, six, eight or even more networks. Cut-through switches run
faster because when a packet comes in, it forwards it right after looking at
the destination address only. A store-and-forward switch inspects the entire
packet before forwarding. Most switches cannot stop broadcast traffic.
Switches are layer 2 devices.
-
Routers
Can filter out network traffic also. However, they filter based on the
protocol addresses defined in OSI layer 3(the network layer), not based on
the Ethernet packet addresses. Note that protocols must be routable in order
to pass through the routers. A router can determine the most efficient path
for a packet to take and send packets around failed segments.
-
Brouter
Has the best features of both routers and bridges in that it can be
configured to pass the unroutable protocols by imitating a bridge, while not
passing broadcast storms by acting as a router for other protocols.
-
Gateway
Often used as a connection to a mainframe or the internet. Gateways enable
communications between different protocols, data types and environments.
This is achieved via protocol conversion, whereby the gateway strips the
protocol stack off of the packet and adds the appropriate stack for the
other side. Gateways operate at all layers of the OSI model without making
any forwarding decisions.
The goal
of LAN segmentation is to effectively reduce traffic and collisions by
segmenting the network. In a LAN segmentation plan, we do not consider the use
of gateways and hubs at all and the focus turns to device such as switches and
routers.
Bridging/Switching:
·
Bridge - A layer 2 device used to connect different networks types or
networks of the same type. It maps the Ethernet addresses of the nodes residing
on each segment and allows only the necessary traffic to pass through the
bridge. Packet destined to the same segment is dropped. This "store-and-forward"
mechanism inspects the whole Ethernet packet before making a decision.
Unfortunately, it cannot filter out broadcast traffic. Also, it introduces a 20
to 30 percent latency when processing the frame. Only 2 networks can be linked
with a bridge.
·
Switch - Switches are layer 2 devices that can link up four, six, eight
or even more networks. Switches are the only devices that allow for
microsegmentation. Cut-through switches run faster because when a packet comes
in, it forwards it right after looking at the destination address only. A
store-and-forward switch inspects the entire packet before forwarding. Most
switches cannot stop broadcast traffic. Switches are considered dedicated data
link device because they are close to a 100 % of the bandwidth. While bridging
does most of its work by hardware, switches use fabric/software to handle most
of its work.
Store-and-forward - The entire frame is received before any forwarding
takes place. The destination and/or the source addresses are read and filters
are applied before the frame is forwarded. Latency occurs while the frame is
being received; the latency is greater with larger frames because the entire
frame takes longer to read. Error detection is high because of the time
available to the switch to check for errors while waiting for the entire frame
to be received. This method discards frames smaller than 64 bytes (runts) and
frames larger than 1518 bytes (giants).
Cut-Through - The switch reads the destination address before receiving
the entire frame. The frame is then forwarded before the entire frame arrives.
This mode decreases the latency of the transmission and has poor error
detection. This method has two forms, Fast-forward and fragment-free.
-
Fast-forward switching
- Fast-forward switching offers the lowest level of latency by immediately
forwarding a packet after receiving the destination address. Because
fast-forward switching does not check for errors, there may be times when
frames are relayed with errors. Although this occurs infrequently and the
destination network adapter discards the fault frame upon receipt. In
networks with high collision rates, this can negatively affect available
bandwidth.
-
Fragment Free
Switching -
Use the fragment-free option to reduce the number of collisions frames
forwarded with errors. In fast-forward mode, latency is measured from the
first bit received to the first bit transmitted, or first in, first out
(FIFO). Fragment-free switching filters out collision fragments, which are
the majority of packets errors, before forwarding begins. In a properly
functioning network, collision fragments must be smaller then 64 bytes.
Anything greater than 64 byes is a valid packet and is usually received
without error. Fragment-free switching waits until the received packet has
been determined not to be a collision fragment before forwarding the packet.
In fragment-free, latency is measured as FIFO.
Spanning-Tree Protocol
- Allows duplicate switched/bridged paths without incurring the latency effects
of loops in the network.
The Spanning-Tree Algorithm, implemented by the Spanning-Tree Protocol, prevents
loops by calculating stable spanning-tree network topology. When creating a
fault-tolerant network, a loop-free path must exist between all nodes in the
network The Spanning-Tree Algorithm is used to calculate a loop-free paths.
Spanning-tree frames, called bridge protocol data units (BPDUs), are sent and
received by all switches in the network at regular intervals and are used to
determine the spanning-tree topology. A switch uses Spanning-Tree Protocol on
all Ethernet-and Fast Ethernet-based VLANs. Spanning-tree protocol detects and
breaks loops by placing some connections in standby mode, which are activated in
the event of an active connection failure. A separate instance Spanning-Tree
Protocol runs within each configured VLAN, ensuring topologies, mainly Ethernet
topologies that conform to industry standards throughout the network. These
modes are as follows:
-
Blocking- NO frames
forwarded, BPDUs heard.
-
Listening – No frames
forwarded, listening for frames
-
Learning- No frames
forwarded, learning addresses.
-
Forwarding- Frames
forwarded, learning addresses.
-
Disabled- No frames
forwarded, no BPDUs heard.
The state
for each VLAN is initially set by the configuration and later modified by the
Spanning-Tree Protocol process. You can determine the status, cost and priority
of ports and VLANs, by using the show spantree command. After the port-to-VLAN
state is set, Spanning-Tree Protocol determines whether the port forwards or
blocks frames.
VLANs:
A VLAN is a logical grouping of devices or users. These devices or users can be
grouped by function, department application and so on, regardless of their
physical segment location. VLAN configuration is done at the switch via
switching fabric. A VLAN can be used to reduce collisions by separating
broadcast domains within the switch. In other words, VLANs create separate
broadcast domains in a switched network. Frame tagging at layer 2 does this.
Frame tagging is a gaining recognition as the standard for implementing VLANs,
and is recognized by IEEE 802.1q. Frame tagging uniquely assigns a VLAN ID to
each frame. This identifier is understood and examined by each switch prior to
any broadcasts or transmissions to other switches, routers, and end-stations
devices. When the frame exits the network backbone, the switch removes the
identifier before the frame is transmitted to the target end station. This
effectively creates an environment with fewer collisions. The key to this is
that ports in a VLAN share broadcasts, while ports not in that VLAN cannot share
the broadcasts. Thus users in the same physical location can be members of
different VLANs. We can plug existing hubs into a switch port and assign them a
VLAN of their own to segregates users on the hubs. Frame filtering examines
particular information about each frame. A filtering table is developed for each
switch; this provides a high level of administrative control because it can
examine many attributes of each frame. Frame filtering is slowly being erased
and replaced by the frame tagging method.
VLANs can be complicated to set up. VLANs use layer 2 addressing, meaning that
routers are required between separate VLANs. The advantage of deploying layer 2
addresses is that layer 2 addressing is faster to process. It is also quite
common for administrators to set up multiple VLANs with multiple access lists to
control access. Layer 3 routing provides the ability for multiple VLANs to
communicate with each other, which means that users in different locations can
reside on the same VLAN. This is a flexible approach to network design.
VLANs are configured on the switch three ways, port centric, static and
dynamically. In port-centric VLANs, all the nodes connected to ports in the same
VLAN are assigned the same VLAN ID. Packets do not “leak” into other domains,
and are easily administered and provide great security between VLANs. Some say
that static configured VLANs are the same as port centric, because static VLANs
use the port centric method for assigning them to switch ports. Dynamic VLANs
are ports on a switch that can automatically determine their VLAN assignments.
Dynamic VLAN functions are based on MAC addresses, logical addressing, or
protocol type of the data packets. When a station is initially connected to an
unassigned switch port, the appropriate switch checks the MAC entry in the
management database and dynamically configures the port with the corresponding
VLAN configuration. The major high points of this method are less administration
overhead, of course only after the first administration of the database within
the VLAN management software.
VLAN Switching
VLAN Considerations
Lan Protocols:
The following sections will introduce the core LAN protocols that you will need
to know for the exam.
TCP/IP:
Every IP address can be broken down into 2 parts, the Network ID(netid) and the
Host ID(hostid). All hosts on the same network must have the same netid. Each of
these hosts must have a hostid that is unique in relation to the netid. IP
addresses are divided into 4 octets with each having a maximum value of 255. We
view IP addresses in decimal notation such as 124.35.62.181, but it is actually
utilized as binary data so one must be able to convert addresses back and forth.
The following table explains how to convert binary into decimal and visa versa:
Decimal |
Binary |
|
When converting binary data to decimal, a "0" is equal to 0. "1" is
equal to the number that corresponds to the field it is in. For example,
the number 213 would be 11010101 in binary notation. This is calculated
as follows: 128+64+0+16+0+4+0+1=213. Remember that this only represents
1 octet of 8 bits, while a full IP address is 32 bits made up of 4
octets. This being true, the IP address 213.128.68.130 would look like
11010101 10000000 01000100 10000010. |
128 |
10000000 |
|
64 |
01000000 |
|
32 |
00100000 |
|
16 |
00010000 |
|
8 |
00001000 |
|
4 |
00000100 |
|
2 |
00000010 |
|
1 |
00000001 |
|
IP addresses are divided into 3 classes as shown below:
Class |
Range |
|
A |
1-126 |
IP
addresses can be class A, B or C. Class A addresses are for networks
with a large number of hosts. The first octet is the netid and the 3
remaining octets are the hostid. Class B addresses are used in medium to
large networks with the first 2 octets making up the netid and the
remaining 2 are the hostid. A class C is for smaller networks with the
first 3 octets making up the netid and the last octet comprising the
hostid. The later two classes aren’t used for networks. |
B |
128-191 |
C |
192-223 |
D |
224-239
Multicasting |
E |
240-255
Experimental |
A subnet mask blocks out a portion of an IP address and is used to differentiate
between the hostid and netid. The default subnet masks are as follows:
Class |
Default Subnet |
# of Subnets |
# of Hosts Per Subnet |
Class A |
255.0.0.0 |
126 |
16,777,214 |
Class B |
255.255.0.0 |
16,384 |
65,534 |
Class C |
255.255.255.0 |
2,097,152 |
254 |
In these
cases, the part of the IP address blocked out by 255 is the netid.
In the table above, the it shows the default subnet masks. What subnet mask do
you use when you want more that 1 subnet? Lets say, for example, that you want 8
subnets and will be using a class C address. The first thing you want to do is
convert the number of subnets into binary, so our example would be 00001000.
Moving from left to right, drop all zeros until you get to the first "1". For us
that would leave 1000. It takes 4 bits to make 8 in binary so we add a "1" to
the first 4 high order bits of the 4th octet of the subnet mask(since it is
class C) as follows: 11111111.11111111.11111111.11110000 = 255.255.255.240.
There is our subnet mask.
Lets try another one...Lets say that you own a chain of stores that sell
spatulas in New York and you have stores in 20 different neighborhoods and you
want to have a separate subnet on your network for each neighborhood. It will be
a class B network. First, we convert 20 to binary - 00010100. We drop all zeros
before the first "1" and that leaves 10100. It takes 5 bits to make 20 in binary
so we add a "1" to the first 5 high order bits which gives:
11111111.11111111.11111000.00000000 = 255.255.248.0. The following table shows a
comparison between the different subnet masks.
Mask |
# of Subnets |
Class A Hosts |
Class B Hosts |
Class C Hosts |
192 |
2 |
4,194,302 |
16,382 |
62 |
224 |
6 |
2,097,150 |
8,190 |
30 |
240 |
14 |
1,048,574 |
4,094 |
14 |
248 |
30 |
524,286 |
2,046 |
6 |
252 |
62 |
262,142 |
1,022 |
2 |
254 |
126 |
131,070 |
510 |
Invalid |
255 |
254 |
65,534 |
254 |
Invalid |
Note: 127.x.x.x is reserved for loopback testing on the local system and is not
used on live systems.
TCP/IP Ports - Ports are what an application uses when communicating between a
client and server computer. Some common TCP/IP ports are:
·
20 FTP-DATA
·
21 FTP
·
23 TELNET
·
25 SMTP
·
69 TFTP
·
70 GOPHER
·
80 HTTP
·
110 POP3
·
137 NetBIOS name service
·
138 NetBIOS datagram service
·
139 NetBIOS
·
161 SNMP
You need to understand Buffering, Source quench messages and Windowing.
Buffering allows devices to temporarily store bursts of excess data in memory.
However, if data keep arriving at high speed, buffers can go overflow. In this
case, we use source quench messages to request the sender to slow down.
Windowing is for flow-control purpose. It requires the sending device to send a
few packets to the destination device and wait for the acknowledgment. Once
received, it sends the same amount of packets again. If there is a problem on
the receiving end, obviously no acknowledgement will ever come back. The sending
source will then retransmits at a slower speed. This is like trial and error,
and it works. Note that the window size should never be set to 0 - a zero window
size means to stop transmittion completely.
3COM’s IP addressing tutorial is
just superior. It covers basic IP addressing options as well as subnetting and
VLSM/CIDR.
IPX/SPX:
IPX will also be an important issue to consider in network management given the
fact there many companies still use Netware servers. There are two parts to
every IPX Network address - the Network ID and the Host ID. The first 8 hex
digits represent the network ID, while the remaining hex digits represent the
host ID, which is most likely the same as the MAC address, meaning we do not
need to manually assign node addresses. Note that valid hexadecimal digits range
from 0 through 9, and hexadecimal letters range from A through F. FFFFFFFF in
hexadecimal notation = 4292967295 in decimal.
Sequenced Packet Exchange(SPX) belongs to the Transport layer, and is
connection-oriented. It creates virtual circuits between hosts, and that each
host is given a connection ID in the SPX header for identifying the connection.
Service Advertisement Protocol(SAP) is used by NetWare servers to advertise
network services via broadcast at an interval of every 60 minutes by default.
WAN Protocols:
In general, there are three broad types of WAN access technology. With Leased
Lines, we have point-to-point dedicated connection that uses pre-established WAN
path provided by the ISP. With Circuit Switching such as ISDN, a dedicated
circuit path exist only for the duration of the call. Compare to traditional
phone service, ISDN is more reliable and is faster. With Packet Switching, all
network devices share a single point-to-point link to transport packets across
the carrier network - this is known as virtual circuits.
When we talk about Customer premises equipment(CPE), we are referring to devices
physically located at the subscriber’s location. Demarcation is the place where
the CPE ends and the local loop begins. A Central Office(CO) has switching
facility that provides point of presence for its service. Data Terminal
Equipment(DTE) are devices where the switching application resides, and Date
Circuit-terminating Equipment(DCE) are devices that convert user data from the
DTE into the appropriate WAN protocol. A router is a DTE, while a DSU/CSU device
or modem are often being referred to as DCEs.
Frame Relay:
Frame Relay has the following characteristics:
·
successor to X.25
·
has less overhead than X.25 because it relies on upper layer protocols to
perform error checking.
·
Speed in between the range of 56 Kbps to 2.078 Mbps.
·
uses Data Link Connection Identifiers(DLCI) to identify virtual circuits, with
DLCI number between 16 and 1007.
·
uses Local Management Interfaces(LMI) to provide info on the DLCI values as well
as the status of virtual circuits. Cisco routers support Cisco(Default), ANSI
and Q933a.
·
to set up frame relay, we need to set the encapsulation to frame-relay in either
the Cisco(Default) mode or the IETF mode, although Cisco encapsulation is
required to connect two Cisco devices.
·
LMI type is configurable, but by default it is being auto-sensed.
·
generally transfer data with permanent virtual circuits (PVCs), although we can
use switched virtual circuits (SVCs) as well.
·
SVC is for transferring data intermittently.
·
PVC does not have overhead of establishing and terminating a circuit each time
communication is needed.
·
Committed Information Rate(CIR) is the guaranteed minimum transfer rate of a
connection
Cisco has a web page that describes the configuration and troubleshooting of
Frame relay at
http://www.cisco.com/warp/public/125/13.html
ISDN:
ISDN has the following characteristics:
·
Works at the Physical, Data Link, and Network Layers.
·
Often used in backup DDR Dial on Demand Routing.
·
Makes use of existing telephone.
·
Supports simultaneous data and voice.
·
Max speed at 125 Kbps with PPP Multilink.
·
Call setup and data transfer is faster than typical modems.
·
BRI has 2 x 64 1Kbps B Channels for data and one 16 Kbps D Channel for control
·
PRI has 23 x B Channels and one D Channel in the US, or 30 x B Channel and one D
Channel in Europe.
·
E protocol specifies ISDN on existing telephone network
·
I protocol specifies Concepts, terminology, and Services
·
Q protocol specifies switching and signaling
·
ISDN Reference Points include R(between non ISDN equipment and TA), S(between
user terminals and NT2), T(between NTI and NT2 devices) and U(between NTI
devices and Line Termination Equipment in North America)
·
router always connected by the U interface into NT1
·
BRI interface is considered Terminal Equipment type 1 TE1
·
TE1 is built into the ISDN standards
·
Needs to have Terminal Adapter TA to use TE2
For more information about ISDN, read our
Introduction to ISDN.
Cisco has
a web page with links about the configuration and troubleshooting of ISDN
here.
ATM:
ATM stands for Asynchronous Transfer Mode and is a high-speed, packet-switching
technique that uses short fixed length packets called cells which are about 53
bits in length. ATM can transmit voice, video, and data over a variable-speed
LAN and WAN connections at speeds ranging from 1.544Mbps to as high as 622Mbps.
I recently read that the new standard may be 2Gbps. ATM's speed is derived from
the use of short fixed length cells, which reduce delays, and the variance of
delay for delay-sensitive services such as voice and video. ATM is capable of
supporting a wide range of traffic types such as voice, video, image and data.
PPP:
As an improvement to Serial Line Internet Protocol (SLIP), Point-to-Point
Protocol (PPP) was mainly for the transfer of data over slower serial
interfaces. It is better than SLIP because it provides multiprotocol support,
error correction as well as password protection. It is a Data Link Layer
protocol used to encapsulate higher protocols to pass over synchronous or
asynchronous communication lines. PPP is capable of operating across any DTE/DCE
device, most commonly modems, as long as they support duplex circuits. There are
3 components to PPP:
·
HDLC(High-level Data Link Control) - Encapsulates the data during transmission
and is a link layer protocol which is also the default Cisco encapsulation
protocol for synchronous serial links. HDLC is supposed to be an open standard,
but Cisco's version is proprietary, meaning it can only function with Cisco
routers.
·
LCP(Link Control Protocol) - Establishes, tests and configures the data link
connection.
·
NCPs(Network Control Protocols) - Used to configure the different communication
protocols, allowing them on the same line simultaneously. Microsoft uses 3 NCPs
for the 3 protocols at the Network Layer (IP, IPX and NetBEUI)
PPP communication occurs in the following manner: PPP sends LCP frames to test
and configure the data link. Next, authentication protocols are negotiated to
determine what sort of validation is used for security. Below are 2 common
authentication protocols:
·
PAP is similar to a network login but passwords are sent as clear text. It is
normally only used on FTP sites.
·
CHAP uses encryption and is a more secure way of sending passwords.
Then NCP frames are used to setup the network layer protocols to be used.
Finally, HDLC is used to encapsulate the data stream as it passes through the
PPP connection.
Point-to-Point Tunneling Protocol(PPTP) provides for the secure transfer of data
from a remote client to a private server by creating a multi-protocol Virtual
Private Network(VPN) by encapsulating PPP packets into IP datagrams. There are 3
steps to setup a secure communication channel:
- PPP connection and
communication to the remote network are established.
- PPTP creates a control
connection between the client and remote PPTP server
- PPTP creates the IP
datagrams for PPP to send.
The
packets are encrypted by PPP and sent through the tunnel to the PPTP server
which decrypts the packets, disassembles the IP datagrams and routes them to the
host. Setting Up PPTP requires a PPTP Client, PPTP Server and a Network Access
Server(NAS).
There is a very helpful web site with detailed tutorials on ISDN, Frame Relay,
X.25, ATM and other serial WAN technologies located
here.
Cisco IOS:
Cisco routers use the Internetworking Operating System(IOS) which stores the
configuration information in Non-Volatile RAM(NVRAM) and the IOS itself is
stored in flash. The IOS can be accessed via Telnet, console connection(such as
hyperterminal) or dialin connection. You can also configure the router as a web
server and then access a web-based configuration panel via http.
There are a variety of sources for booting include Flash memory, TFTP and ROM.
It is always recommended that new image of IOS be loaded on a TFTP server first,
and then copy the image from the TFTP server to the flash memory as a backup
mechanism. The copy command such as "copy tftp flash" allows us to copy the IOS
image from TFTP server to the Flash memory. And of course, we can always do the
reverse. Now, we need to inform the router to boot from the correct source. The
following commands are examples of what we should type in depending on the
situation. Typically, it is a good idea to specify multiple boot options as a
fall back mechanism.
·
boot system flash {filename}
·
boot system tftp {filename} {tftp server IP address}
·
boot system rom
After the boot up process we can prepare to login. The User EXEC is the first
mode we encounter. It gives us a prompt of "Router>". To exit this mode means to
log out completely, this can be done with the logout command. If we want to
proceed to the Privileged EXEC, we need to use the enable EXEC command. Once
entered, the prompt will be changed to ‘Router#". To go back to user EXEC mode,
we need to use the disable command. Note that all the configuration works
requires the administrator to be in the Privileged mode first. Put it this way,
Privileged EXEC mode includes support for all commands in user mode plus those
that provide access to global and system settings.
The setup command facility is for making major changes to the existing
configurations, such as adding a protocol suite, modifying a major addressing
scheme changes, or configuring a newly installed interface.
If you aren't big on reading manuals, finding out the way to access help
information is a MUST. To display a list of commands available for each command
mode, we can type in a ? mark. IOS also provides context-sensitive help feature
to make life easier. In order to pass this exam, you will need to be able to
find your away around the IOS. We will list some the information here, but there
is too much to list all of it. You will definitely need access to a router or
get the software listed at the beginning of this study guide so that you can
practice.
Useful editing commands include:
Command |
Purpose |
Crtl-P |
Recall commands in the history buffer starting with the most recent
command. |
Crtl-N |
Return to more recent commands in the history buffer after recalling
commands with Crtl-P or the up arrow key. |
Crtl-B |
Move the cursor back one character |
Crtl-F |
Move the cursor forward one character |
Crtl-A |
Move the cursor to the beginning of the command line |
Crtl-E |
Move the cursor to the end of the command line |
Esc
B |
Move the cursor back one word |
Esc
F |
Move the cursor forward one word |
Crtl-R or Crtl-L |
Redisplay the current command line |
You will find most of the IOS commands at the following 2 links:
Router and Switch Commands
http://www.cisco.com/warp/cpropub/45/tutorial.htm
Security:
Access Lists allow us to implement some level of security on the network by
inspecting and filtering traffic as it enters or exits an interface. Each router
can have many access lists of the same or different types. However, only one can
be applied in each direction of an interface at a time (keep in mind that
inbound and outbound traffic is determined from the router's perspective). The
two major types of access lists that deserve special attention are the IP Access
Lists and the IPX Access Lists.
Standard IP access lists can be configured to permit or deny passage through a
router based on the source host's IP address. Extended IP access list uses
destination address, IP protocol and port number to extend the filtering
capabilities. Access can be configured to be judged based on a specific
destination address or range of addresses, on an IP protocol such as TCP or UDP,
or on port information such as http, ftp, telnet or snmp. We use access list
number to differentiate the type of access list. In standard IP access lists we
have numbers from 1 through 99, and in extended IP access lists we have numbers
from 100 through 199:
1-99 |
Standard IP |
100-199 |
Extended IP |
200-299 |
Protocol type-code |
300-399 |
DECnet |
600-699 |
Appletalk |
700-799 |
Standard 48-bit MAC Address |
800-899 |
Standard IPX |
900-999 |
Extended IPX |
1000-1099 |
IPX
SAP |
1100-1199 |
Extended 48-bit MAC Address |
1200-1299 |
IPX
Summary Address |
When dealing with Access Control Lists or preparing for your CCNA exam, you have
to deal with a 32-bit wild card address in dotted-decimal form, known as your
inverse mask. By Cisco’s definition it is called inverse, but you can think of
it as the “reverse” of your subnet mask in most cases. When dealing with your
wild card mask, you have two values that you are working with. Like subnetting
you have a 0 as "off" and a 1 as the "on" value. Wild cards deal with the 0
value as “match” and the 1 value as "ignore". What do I mean by ignore or match?
If you have studied ACLs you should know that your goal is to set criteria to
deny or permit and that is where your Inverse mask comes into play. It tells the
router which values to seek out when trying to deny or permit in your
definition. If you have dealt with subnetting you know that most of your address
ended with an even number. With your inverse mask you will end up with an odd
number. There are several different ways to come up with your inverse mask; the
easiest is to subtract your subnet mask from the all routers broadcast address
of 255.255.255.255.
Example: You have a subnet mask of 255.255.255.0. To get your wild card
mask all you have to do is:
255.255.255.255.
-255.255.255.0
0.0.0.255
Then you can apply it to the definition, whether using a standard or extended
ACL.
Standard example:
Router(config)# access-list 3 deny 170.10.1.0 0.0.0.255
How you would read this list. With this wild card you told the router to “match”
the first three octets and you don’t care what’s going on in the last octet.
Extended example:
Router(config)# access-list 103 permit 178.10.2.0 0.0.0.255 170.10.1.0
0.0.0.255 eq 80
How you would read this list? With this wild card you have told the router to
match The first three octets and you don’t care what’s going on in the last
octet.
Thank of it this way. If you had broken the decimal form down to binary. The
wild card mask would look like this. 00000000.00000000.00000000.11111111 As you
know the “1” means ignore and “0” means match. So in that last octet it could
have been any value on that subnet line ranging from 0-255.
For more information on IP Access Lists, read
Configuring IP Access Lists
For IPX access list configuration, read
Control Access to IPX Networks
Routing:
There are 2 main types of routing, which are static and dynamic, the third type
of routing is called Hybrid. Static routing involves the cumbersome process of
manually configuring and maintaining route tables by an administrator. Dynamic
routing enables routers to "talk" to each other and automatically update their
routing tables. This process occurs through the use of broadcasts. Next is an
explanation of the various routing protocols.
RIP:
Routing Information Protocol(RIP) is a distance vector dynamic routing protocol.
RIP measures the distance from source to destination by counting the number of
hops(routers or gateways) that the packets must travel over. RIP sets a maximum
of 15 hops and considers any larger number of hops unreachable. RIP's real
advantage is that if there are multiple possible paths to a particular
destination and the appropriate entries exist in the routing table, it will
choose the shortest route. Routers can talk to each other, however, in the real
routing world, there are so many different routing technologies available, that
it is not as simple as just enabling Routing Information Protocol (RIP).
For information on RIP configuration, read
Configuring RIP
OSPF:
Open Shortest Path First (OSPF) is a link-state routing protocol that converges
faster than a distance vector protocol such as RIP. What is convergence? This is
the time required for all routers to complete building the routing tables. RIP
uses ticks and hop counts as measurement, while OSPF also uses metrics that
takes bandwidth and network congestion into making routing decisions. RIP
transmits updates every 30 seconds, while OSPF transmits updates only when there
is a topology change. OSPF builds a complete topology of the whole network,
while RIP uses second handed information from the neighboring routers. To
summarize, RIP is easier to configure, and is suitable for smaller networks. In
contrast, OSPF requires high processing power, and is suitable if scalability is
the main concern.
We can tune the network by adjusting various timers. Areas that are tunable
include: the rate at which routing updates are sent, the interval of time after
which a route is declared invalid, the interval during which routing information
regarding better paths is suppressed, the amount of time that must pass before a
route is removed from the routing table, and the amount of time for which
routing updates will be postponed. Of course, different setting is needed in
different situation. In any case, we can use the "show ip route" command to
display the contents of routing table as well as how the route was discovered.
For commands and methods to configure OSPF read
Configuring OSPF on Cisco Routers
IGRP and EIGRP:
RIP and OSPF are considered "open", while IGRP and EIGRP are Cisco proprietary.
Interior Gateway Routing Protocol(IGRP) is a distance vector routing protocol
for the interior networks, while Enhanced Interior Gateway Routing Protocol
(EIGRP) is a hybrid that combines distance vector and link-state technologies.
Do not confuse these with NLSP. Link Services Protocol (NLSP) is a proprietary
link-state routing protocol used on Novell NetWare 4.X to replace SAP and RIP.
For IGRP, the metric is a function of bandwidth, reliability, delay and load.
One of the characteristics of IGRP is the deployment of hold down timers. A
hold-down timer has a value of 280 seconds. It is used to prevent routing loops
while router tables converge by preventing routers from broadcasting another
route to a router which is off-line before all routing tables converge. For
EIGRP, separate routing tables are maintained for IP, IPX and AppleTalk
protocols. However, routing update information is still forwarded with a single
protocol.
(Note: RIPv2, OSPF and EIGRP include the subnet mask in routing updates which
allows for VLSM (Variable Length Subnet Mask), hence VLSM is not supported by
RIP-1 or IGRP.)
For more information about IGRP, read
Configuring IGRP
For a detailed guideline on configuring EIGRP, read
Configuring IP Enhanced IGRP
Other Routing Info:
In the routing world, we have the concept of autonomous system AS, which
represents a group of networks and routers under a common management and share a
common routing protocol. ASs are connected by the backbone to other ASs. For a
device to be part of an AS, it must be assigned an AS number that belongs to the
corresponding AS.
Route poisoning intentionally configure a router not to receive update messages
from a neighboring router, and sets the metric of an unreachable network to 16.
This way, other routers can no longer update the originating router's routing
tables with faulty information.
Hold-downs prevent routing loops by disallowing other routers to update their
routing tables too quickly after a route goes down. Instead, route can be
updated only when the hold-down timer expires, if another router advertises a
better metric, or if the router that originally advertised the unreachable
network advertises that the network has become reachable again. Note that hold
down timers need to work together with route poisoning in order to be effective.
Split horizon simply prevents a packet from going out the same router interface
that it entered. Poison Reverse overrides split horizon by informing the sending
router that the destination is inaccessible, while Triggered Updates send out
updates whenever a change in the routing table occurs without waiting for the
preset time to expire.
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